We pushed the iPhone 6 to the “Metal”: GFXBench 3.0 Metal benchmark + Galaxy S6 comparison
A couple of days ago, Kishonti released its new GFXBench version made especially for Apple and their low-overhead graphics framework “Metal”. As they say, the Metal edition was the next in line of GFXBench’s API ports for cross-platform testing and we’re going to check how the latest Apple flagship handles the “Manhattan” scene (with dynamic lighting, deferred shading, shadows, and post-effects) and the 2.7 T-Rex scene (with highly detailed textures, materials, complex geometry, particles with animated textures and a post-process motion blur effect).
We didn’t manage to get a huge jump and actually the iPhone is still dragging behind its Galaxy S6 / S6 edge competitors in terms of synthetic performance, but we’re looking forward on more apps taking advantage of the Apple API.
Apple iPhone 6 (GFXBench) | Apple iPhone 6 (GFXBench Metal) | Samsung Galaxy S6 | |
GFXBench 2.7 T-Rex | 42.2 fps | 44.0 fps (+4.3%) | 59 fps |
GFXBench 3.0 Manhattan | 17.9 fps | 19.6 fps (+9.5%) | 26 fps |
We’re working on a detailed iOS 9 review with many performance and battery tests, so stay tuned.